Environment Artist working on StarCitizen
I was in charge of teaching Unity 3D and basic programming in C#.
I was in charge of creating a Texture bank and environments for an upcoming game.
I was assigned to implement 3D vehicles inside Unreal Engine, in this project I went from texturing the vehicles to create a material bank and 3D assets. To finally include them inside Unreal Engine in order to create environments.
I was in charge of creating different props of a Virtual Reality Project inside Unity 3D for ASSA ABLOY Yale
Mobile application project inside Unity 3D.