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Thibaut Reimel
Thibaut Reimel
Material / Environment Artist @ Ubisoft
Montréal, Canada

Skills

3D ModelingTexturingGame DevelopmentShadersPhotogrammetryPBR TexturingPhysically Based Rendering

Software proficiency

World Machine
World Machine
After Effects
After Effects
Blender
Blender
GIMP
GIMP
Houdini
Houdini
Illustrator
Illustrator
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
xNormal
xNormal
CRYENGINE
CRYENGINE
Arnold
Arnold
C#
C#
Substance B2M
Substance B2M
3ds Max
3ds Max
Anvil
Anvil

Productions

    • Video Game
      Assassin's Creed Shadows
    • Year
      2024
    • Role
      Material - Environment Artist
    • Company
      Ubisoft
    • Video Game
      StarCitizen
    • Year
      2022
    • Role
      Environment and Texture Artist
    • Company
      Cloud Imperium Games - Turbulent
    • Video Game
      Blood Spear
    • Year
      2021
    • Role
      Environment - Texture - Material - Tech Artist
    • Company
      Blood Spear Dev
    • Video Game
      Timber
    • Year
      2019
    • Role
      3D Artist
    • Company
      4elements

Experience

  • Material - Environement Artist at Ubisoft Montréal
    Montréal, CA
    July 2023 - Present

  • Material Artist at Ubisoft Québec
    Québec
    May 2022 - Present

  • Environment and Texture Artist at Turbulent
    Montréal, Canada
    July 2021 - May 2022

    Environment Artist working on StarCitizen

  • Unity 3D camp at Edu² School
    Montreal, Canada
    July 2020 - July 2020

    I was in charge of teaching Unity 3D and basic programming in C#.

  • Environment and Texture Artist at 4elements
    Montreal, Canada
    October 2019 - May 2020

    I was in charge of creating a Texture bank and environments for an upcoming game.

  • Texture and environment Artist at AptitudeX
    Montreal, Canada
    March 2019 - June 2019

    I was assigned to implement 3D vehicles inside Unreal Engine, in this project I went from texturing the vehicles to create a material bank and 3D assets. To finally include them inside Unreal Engine in order to create environments.

  • Prop and Texture Artist at Okenite Animations
    Troyes, France
    January 2017 - January 2018

    I was in charge of creating different props of a Virtual Reality Project inside Unity 3D for ASSA ABLOY Yale

  • Environment and Texture Artist at Coactis DIGICOM corporation
    Strasbourg, France
    January 2016 - January 2017

    Mobile application project inside Unity 3D.